Mediocre and Generic Space Shooter
The game is your basic side-scroll shoot-or-avoid space game, with very little to add to the table, let alone something new. There were space rocks, space rocks that were twice as strong, ships, ships that fired back at you, and their varieties.
Your ship could move back and forth, up and down, but never at the same time, nor was there ever a good reason not to hug the left screen. Your ship was defined as a square, so an object could hit you without it visibly touching it. At the end of the level, you reached a portal that whipped you to the next level without any sort of introduction, announcement, or even sound.
There weren't powerups, bosses, a notification of damage, story (because a few sentences in the comments doesn't qualify), or anything to make this game unique or interesting in any way. This game felt like a test for ActionScript, not a demo.
There wasn't really that much wrong with the game, just nothing good about it. It's good to see some initiative though, so hopefully we can see a much more complete demo in the future.
Sincerely,
-TikiShades, of the Shades Gang